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- on mouseDown
- global soundFile, clickNum, snap, DraggedItem
- set clickNum to the clickOn
- set DraggedItem to the castNum of sprite clickNum
- set the locH of sprite clickNum to the mouseH
- set the locV of sprite clickNum to the mouseV
- updateStage()
- puppetSprite(clickNum, 1)
- go("out")
- end
-